Adding color to life 01
I want to make something quickly over the weekend- something just to add something different to my portfolio and to also play with marvelous designer making more than just run of the mill clothing.
I have made a lot of horror and dark spaces; even my biomes have been at night, so to diversify I wanted to make something really different, and the most different thing I could think of was a well lit little girls bedroom. I want to make something happy to offset all of the bleak.
So my focus here is going to be making something colorful and bright, not heavy and complex. The most complex hard surface model should be the little girl princess TV and the bed and bear should be the most complex organic.
Set dressing i'm going to limit to just books, crayons, and a tea set. If i have the time, I may add more toys.
As far as materials, I want to limit these as well. Too many materials will take too much time to really sweeten.
So I'm going to need to make a few go a longer way.
1. Walls- These are going to be painted plaster. this should be simple enough, since it is a newer happy room- basically a good texture to the orange peel normal, and some color. Maybe vertex paint very light wear and tear.
2. Floor- carpet. I dislike making carpet because its so often hard to make it believable as being lush- instead coming out almost as a burlap, but with a good height map, i think it can make a believable enough carpet.
3. I'm going to need a painted wood for the furniture. I can make instances for the different colors. this can also be used for the moldings.
4. Plastic. This is the bright colorful plastic seen on the chairs and possibly other child appliances. Low roughness, low intensity norm.
5. plastic designed- may be 1 to 1 as this is for the tea sets, and anything else with specific designs. may be able to make a mask that can be swapped on or off within the plastic master material.
6.Cotton. On the pillows and toy box are cloth of some kind. Should have the ability to be patterned with a tiling texture.
7. Picture. Adds a lot of character to the room framing a little girls picture of her family. a quickly drawn photoshop painting done with my left hand should suffice, and it will parallax behind a reflection layer to hint at glass.
8. TV. the main body of the TV may be a 1-1 or even use the plastic material, but the screen will definitely need it's own material.
9. Outside: Glass in the window doesn't have to actually look outside- but is should seem to. I should be able to do this with a bump offset like the kids photos- in fact they may be the same material with just a swapped out texture for what is seen on the other side.
Decals:
Crayon scribbles. I should be able to add these to the walls or furniture to add story.
Growth notches: if a door frame is visible, adding height notches can add a lot of character.
Light stain: this is a little kids room- not a lot of staining needs to be here- she can be clean (or cleaned up after) but she being a kid would have accidents from time to time. a stain would show this.
For this project I think the bed is going to be the major assets of the room. This is going to be a big learning element for me as far as using marvelous for something "else". The pillows have large frills on their ends, and there have to be sheets, and comforters on the bed.
I've seen tutorials on how to make a pillow, so the frills should just be added larger side patterns. The sheets on the other hand are going to require me to to learn to use the properties of marvelous like elasticity and particles in order to get things to fall right. If i'm not careful tweaking these values is going to take my whole allotted time frame.
I think I can also make the teddy bear in marvelous. If I can successfully make a pillow in Marvelous- then a bear should only be slightly different. The same principals should all apply. Since this asset is going to be one of the hardest elements to tackle- after block out this is where I'm going to begin.