Randy Gerson | Environment Artist

Randy Gerson

3D Artist and Designer

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Art is the purest form of communication. It is a telepathic connection between the viewer and the culmination of all of the artist’s life experiences...

 
 

b.1991

Queens, New York

 

Most Influential Movie

Pan’s Labyrinth

 

Favorite Author

Stephen King

 

Childhood Game

Sonic the hedgehog 2

 

influential Game

Stanley Parabole

Randy Gerson was born in New York and raised in New Jersey. The product of a loving marriage eventually turned sour, the arts were his escape from many unsavory realities. Books, movies, video games, and music all provided outlets for growth in a life below the poverty line. He vowed that despite coming from minimal means, he would not let it define him, and would show the world that someone coming from very little could escape the binds that held them.

A diligent student, he worked hard to excel, all the while seeking out the novelty of life and all the various experiences available to explore. A member of multiple clubs, including enrichment programs, the chess club, computer clubs, bands, and his church choir, his interests always varied, but one aspect wove its way through all of them. A single thread linked his life into a cohesive quilt.

Art.

From his earliest memories laying on his stomach on the living room floor, drawing comic book characters on lined notebook pages, Randy made art. He sculpted figures in clay and spent his weekends building worlds with deep lore using lego sets and action figures. Paint coated his clothes and dioramas filled his shelves.

And then he gained access to a computer.

Using a keyboard and mouse and countless hours following tutorials, he taught himself the basics of 2d animation and action scripting. This lead him down a path of designing his first platformers using visual scripting and sprites which eventually lead him down the path of attending art college with a focus on game art and design.

And so began the next, chapter of his life, the point where it all started to come together, the journey into becoming a 3d artist.

 

Education

 
 

Ringling College of Art and Design

BFA

Game Art and Design

 

Minor

Business of Art and Design

 

Extra Curriculars

Student Government Association

Student Ambassador

Game Design Club

Figure Drawing

A Capella

Improv

Game Art Major

Modeling, texturing, concept art, level design, visual scripting, shader development, and more…

  • Modeled, UV, textured, and baked models high to low

  • Lit real-time scenes for mood and player path

  • Rigged and animated props for kinetic variety

  • Visual script prototype game play for functional vertical slice

  • Built HUD displays and menu screens 

  • Altered level layout and fixed technical bugs in accordance to peer feedback

  • QA tested peer levels to assure bug fixes have occurred


Business Minor 

Coursework included: accounting, marketing, branding, management and leadership

  • Worked within teams of various majors and expertise and delegated work accordingly

  • Pitched detailed presentations with focuses on communication and value assessments

  • Wrote documents in clear and concise form to disseminate singular visions

  • Illustrated conceptual brands and mocked up industrial designs for fictional products

Career

 
 

2023

Environment Artist II

Ultimate golf team, Hyp games, inc

 

2018

3d Artist/ Generalist

Hal vr and Imerza, Hoyt Architects

 

2018

3d Artist

3d Labs, Wayfair

 

2015

Conference Associate

Ubm, Game Developers conference