Randy Gerson

3D Artist


3D Artist with proven expertise in environment modeling, VR optimization, and mobile asset development to drive visual quality and technical innovation across all projects


Contact

 (689) 247-9569

randygerson@gmail.com

www.linkedin.com/in/randy-gerson3d/


Education

BFA in Game Art and Design, Minor in Business of Art and Design | Ringling College of Art & Design, 2017

Software

3ds Max | Maya  | Blender  | Unreal Engine 5  | Zbrush  | Photoshop |  Vray |  Houdini | Unity |  Substance Designer |  Substance Painter |  Perforce |  Adobe creative suite  | World Machine |  Speedtree |  Sketchup |  AutoCAD |  CityEngine |  

Work

     Environment Artist II

        HypGames, Inc| 2023- 2024

  • Developed and managed timelines for deliverables, ensuring adherence to project schedules and client expectations

  • Established comprehensive, step-by-step technical guides to streamline team workflows and enhance productivity

  • Modeled real world assets, high to low, using drone footage and GIS imagery

  • Optimized geometry, textures, materials and draw calls for quality assurance and mobile performance

  • Collaborated with art leads to unify art direction and establish style standards across multiple levels, ensuring alignment with the project’s creative vision



    3d Artist/ Generalist

       Hoyt Architects |2018- 2023

  • Lead collaborative efforts within multidisciplinary teams to deliver large-scale AEC visualizations, consistently meeting tight project deadlines

  • Orchestrated cross-functional communication to drive process innovation and meet critical project milestones

  • Supervised and enhanced the integration of outsourced assets, ensuring VR and real-time performance standards

  • Managed the compilation of complex, large-scale scenes using DWG, DD sets, and GIS data, preparing assets for seamless integration into game engines

  • Carried assets through the development pipeline; modeling, shader development, texture painting, engine implementation, and optimization through to final build and revisions

  • Collaborated with small teams to develop interactive, presentation-focused, applications

    3d Artist

       Wayfair | Spring 2018

  • Modeled existing furniture to match real-world dimensions perfectly.

  • Built PBR shading systems to mimic photo real surface definitions 

  • Lit scenes for photorealistic Vray rendering

  • Revised and refined outsourced models to meet Wayfair's photorealism standards, driving quality assurance in visual consistency

   Senior Thesis 

     Ringling College 2016- April 2017

  • Directed the development of a vertical slice game prototype, leading the project from pre production (design doc, gray box, etc) to in-engine shippable build, under a strict year-long deadline

Additional Interests

Avid reader and writer, who has authored both long and short form fiction. Freelance copy/line editor. Acts in improv performances and haunts. A past member of a college choir/a cappella group

  A lover of cats, halloween, and metal music. The proud owner of an epic mustache!