Randy Gerson
3D Artist
3D Artist with proven expertise in environment modeling, VR optimization, and mobile asset development to drive visual quality and technical innovation across all projects
Contact
(689) 247-9569
randygerson@gmail.com
www.linkedin.com/in/randy-gerson3d/
Education
BFA in Game Art and Design, Minor in Business of Art and Design | Ringling College of Art & Design, 2017
Software
3ds Max | Maya | Blender | Unreal Engine 5 | Zbrush | Photoshop | Vray | Houdini | Unity | Substance Designer | Substance Painter | Perforce | Adobe creative suite | World Machine | Speedtree | Sketchup | AutoCAD | CityEngine |
Work
Environment Artist II
HypGames, Inc| 2023- 2024
Developed and managed timelines for deliverables, ensuring adherence to project schedules and client expectations
Established comprehensive, step-by-step technical guides to streamline team workflows and enhance productivity
Modeled real world assets, high to low, using drone footage and GIS imagery
Optimized geometry, textures, materials and draw calls for quality assurance and mobile performance
Collaborated with art leads to unify art direction and establish style standards across multiple levels, ensuring alignment with the project’s creative vision
3d Artist/ Generalist
Hoyt Architects |2018- 2023
Lead collaborative efforts within multidisciplinary teams to deliver large-scale AEC visualizations, consistently meeting tight project deadlines
Orchestrated cross-functional communication to drive process innovation and meet critical project milestones
Supervised and enhanced the integration of outsourced assets, ensuring VR and real-time performance standards
Managed the compilation of complex, large-scale scenes using DWG, DD sets, and GIS data, preparing assets for seamless integration into game engines
Carried assets through the development pipeline; modeling, shader development, texture painting, engine implementation, and optimization through to final build and revisions
Collaborated with small teams to develop interactive, presentation-focused, applications
3d Artist
Wayfair | Spring 2018
Modeled existing furniture to match real-world dimensions perfectly.
Built PBR shading systems to mimic photo real surface definitions
Lit scenes for photorealistic Vray rendering
Revised and refined outsourced models to meet Wayfair's photorealism standards, driving quality assurance in visual consistency
Senior Thesis
Ringling College 2016- April 2017
Directed the development of a vertical slice game prototype, leading the project from pre production (design doc, gray box, etc) to in-engine shippable build, under a strict year-long deadline
Additional Interests
Avid reader and writer, who has authored both long and short form fiction. Freelance copy/line editor. Acts in improv performances and haunts. A past member of a college choir/a cappella group
A lover of cats, halloween, and metal music. The proud owner of an epic mustache!